

Should she get the momentum she needs through this build, Spectre can then scale into the late game with big, expensive items like Eye of Skadi and Abyssal Blade. Combat Spectre generally eschews Radiance, in favor of items that have much better build-ups and more stats to offer upfront. Leveraging Haunt’s ability to let you join fights even while hitting creeps, this build is excellent at pushing the tempo and taking objectives fast. Otherwise, there is “Combat” Spectre, which involves building mid game items like Blade Mail and Diffusal Blade in order to fight early. If your team’s draft is effective at creating space for you, consider the Radiance option. Saving up 3,800 gold just for the Sacred Relic component means that Spectre is a high-priority target in the laning phase. Radiance also has the added benefit of disabling Blink Daggers, especially when combined with Haunt.īut as with any carry that builds Radiance, early deaths can set this build back significantly. Radiance helps Spectre clear creep waves and jungle camps much faster, as well as deal tons of passive damage in teamfights. Spectre is one of the best Radiance carriers in the game, thanks to the nature of Haunt and the fact that her base farming rate is so slow. There’s the traditional method of buying Radiance as her first major item, which entails avoiding fights at all costs to focus entirely on farming.

A Ghost’s Hunger Radianceĭespite her design as an item dependent carry, though, Spectre can actually be built in two distinct ways. It is therefore vital to pair her up with a support that can babysit her effectively. On her own, she doesn’t really have a way to get back in the game, as she needs certain items to increase her farming rate. That said, she is very weak in the laning phase, and can quickly turn into dead weight if she gets shut down early. Haunt is a global ability, which gives Spectre a special advantage as a carry: she can be away from her team to farm creeps, but join them for a fight at a moment’s notice.Īll of these combine to make Spectre a one of a kind carry that can be unstoppable if left to her own devices. During Haunt, Spectre can use its sub-ability Reality (D), in order to teleport to the targeted illusion and replace it with her real self. These illusions attack their assigned targets relentlessly, forcing them to retreat or face the consequences. Her signature ability is her ultimate Haunt (R), which instantly spawns illusions on each enemy hero in the game.
