

The Despair symbol counts as a Failure, and can be used to add a powerful negative consequence. The Triumph symbol counts as a Success, but also can be used to add a powerful positive consequence. Triumph and Despair are rare and only found on the Proficiency and Challenge Die respectively. The other four symbols are useful for adding narrative elements to checks and combat. If there are more Failure symbols, or if all symbols are canceled out, then the roll fails. If there are any Success symbols left un-canceled, then the roll was a success. After a roll, the total number of Success symbols are compared to the total number of Failure symbols. Success and Failure are the most obvious pair, and they determine whether a check passes or not. The white Force Die is used for Force abilities and for determining the Destiny pool, although we will not cover those mechanics here today.Įach symbol on the positive dice, has a corresponding symbol on the negative dice that cancels each other out. These can be added through actions and rolls performed by the PCs or added by the GM.

Blue Boost Die and Black Setback Die are circumstantial dice used as a bonus on a roll. If a check is especially hard, a red Challenge Die may be added to the roll. An average difficulty check is two purple Difficulty dice. The more purple dice added to a roll, the harder it is. The purple Difficulty Die is the primary means of determining the difficulty of a check.
#Fantasy flight age of rebellion upgrade#
If a player has greater skill or gains a rank through experience, they may use multiple green dice and/or upgrade a green ability die to a yellow Proficiency Die, giving them a greater chance of success.

The green Ability Die is the basis for every skill, ability and check a player makes. To understand the results of a roll, you needs to know the dice and their symbols. Positive dice represent the player character (PC)’s chance of success based on their skills or abilities versus the negative dice which represent the difficulty of the check. The WAY in which the check passes or fails is determined by comparing the positive dice (green, yellow, blue) to the negative dice (purple, red, black). While I will explain these symbols in a moment, they basically determine if a check passes or fails. Fantasy Flight uses 8-sided, 12-sided and 6-sided dice with custom symbols on them for these checks. In Fantasy Flight’s RPG system, like most other systems, players must roll checks based on their characters skills and abilities. While the system is not overly complicated, I will attempt to explain it in a way that is easier to understand. Today we are looking specifically at the Star Wars RPG dice mechanics used in Edge of the Empire, Age of Rebellion and Force and Destiny. Such is the way of Fantasy Flight Games’ dice system. Now, there are so many games that use the D20 system that when something different comes along we are often left scratching our heads in confusion. It is, after all, what started it all, beginning with Dungeons and Dragons. If you’ve ever played a tabletop role-playing game, most likely you are used to the D20 system. What are these strange symbols? What do these different colors mean? How do I tally damage? Or Critical success and failures? Where is the D20? Our friend Seth Glenn will reveal the mysteries!
